Sword Art Online Fatal Bullet What Are the Max Cp Levels for Each Skill
Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main grapheme and Arfa-Sys support AI.
On that note, I've decided to put together this character build and loadout guide featuring the game'south various characters such equally Sinon, Bazalt Joe and a certain person dressed in blackness from head to toe and surrounded past women. That guy'south the worst, yous know.
Eventually, I'm planning to update this with information on grapheme relationships and what have you should there be interest. In the meantime, I'one thousand starting out with key data and stats of about half of the characters and updating the list every bit I get to everyone else.
More SAO:9 Best Skills in Sword Art Online Fatal Bullet | Technobubble
The data includes each character'due south stat bespeak resource allotment percentage, which shows what share or percent of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure out. I figure that it might exist interesting for folks who are curious about each graphic symbol's stat distribution and how it figures into that character's overall build and play mode. Who knows? It could provide insight you lot could use when doing your own custom builds for your main character or Arfa-Sys.
1 caveat is that some accompaniment and weapon names might be different from the English version equally this guide is based on the Japanese guidebook and game (I did my best to apply the localized names for skills and other things in this guide). For stuff that I don't know the official translated names for, I but wrote downwards my best approximation. Basically, I don't have all of the clothes, weapons and other items in my localized game yet merely I will update them as I become the requisite information. Otherwise, if yous know the actual names of some of these items, feel costless to let me know in the comments or by emailing me directly and I'll update them.
Get-go, let's go over some basic knowledge for stats and classes, which will help you lot when putting together your builds (I also posted a running listing of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are six primal stats that determine your graphic symbol's build as well as what function he or she falls under. Here's a quick rundown for each of them and what they exercise.
Forcefulness (STR): Determines your full weight capacity for carrying weapons. Likewise affects the harm you lot inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and impairment reduction charge per unit. Also affects resistance to poison, blaze and stun.
Intelligence (INT): Improves the effect and success rate of your skills. Also improves the duration and recharge fourth dimension of your gadgets. Increases the effectiveness of your status attacks and power to suppress enemies.
Agility (AGI): Increases movement speed. Besides increases reduction in harm received by a big amount. Improves weapon handling and reload speed too. Lastly, it increases how fast the Bullet Circle shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy every bit well.
Luck (LUK): Increases item drop rate and the effect of retention chips institute on dropped weapons. Also increases your critical hitting rate and provides a slight boost in your damage reduction rate. Greatly increases the damage reduction charge per unit for toxicant and blaze.
A common question is what stats to go for when doing certain builds. Personally, my advice is to improve the stats for the skills and weapons yous want or like to use. That being said, here are the stats you desire to improve for each class or role every bit a rule of thumb.
- Assault: STR and AGI
- Destroyer: STR and DEX
- Sniper: STR, AGI and DEX
- Engineer: INT and DEX
- Tank: STR, VIT and AGI
- Back up: VIT, INT and LUK
At present hither are the builds and loadouts for the game'due south various characters. This guide has almost half of the characters right now and will continue to add more as it is updated.
Agil
- Class: Tank
- Weapons: Gatling / Launcher
- Clothes: Power Belong M
- Accompaniment: Earrings
Stat Point Allocation & Form
- STR: A (22 percent)
- VIT: A (24 per centum)
- INT: B (20 pct)
- AGI: Eastward (6 percent)
- DEX: C (xvi percent)
- LUK: D (12 percentage)
- Defense: D
Stats at Level 125
- HP: 6260
- STR: 128
- VIT: 140
- INT: 116
- AGI: 34
- DEX: 93
- LUK: 69
- ATK 1: 374
- ATK 2: 1956
- DEF: 1880
Loadouts
Weapon 1: Big Bear (base to Mk3)
Skill Set 1: A) Taunting Yell one-iii. B) Armor Form one-iii. C) Dash Attack 1 until level 28, and so Toxic Gas Boom 1-3. D) Tranquilizer Shot 1-3.
Weapon 2: GL6 Firebringer (base to ++), GL6 Inferno (base of operations to ++)
Skill Set 2: A) Attention Seeker 1-three. B) Power Form 1 until level 33, and so Human Fortress 1-3. C) Armor Break Shot until level 47, then Plasma Blast 1-two. D) Shield Matrix 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade
Argo
- Course: Assault / Tank
- Weapons: Handgun / Shotgun
- Clothes: Aviator Suit F
- Accompaniment: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: B (twenty pct)
- INT: E (vi percent)
- AGI: A (24 percent)
- DEX: C (16 per centum)
- LUK: D (12 pct)
- Defense: A
Stats at Level 125
- HP: 5780
- STR: 128
- VIT: 116
- INT: 33
- AGI: 141
- DEX: 92
- LUK: 69
- ATK 1: 568
- ATK 2: 543
- DEF: 2972
Loadouts
Weapon i: Long Stroke (base to ii++)
Skill Set 1: A) Conceal 1. B) Taunting Yell 1-3. C) Quick Shot 1-3. D) Armor Form 1 until Level 39, so Human Fortress ane-2.
Weapon 2: Honeycomb 87(base of operations to ++), Binen Shutokku-87 (base to ++)
Skill Fix 2: A) Tactical Roll one-iii. B) Attention Seeker until Level 28, then Shield Matrix one-three. C) Speed Form one-3. D) Raise Gadget one-two.
Gadgets: First Aid Kit, Proximity Mine, Frag Grenade
Asuna
- Class: Supporter
- Weapons: Assault Rifle / Handgun
- Clothes: Daybreak Coat F
- Accompaniment: Headset, Promise Ring
Stat Point Allocation & Grade
- STR: D (xi percent)
- VIT: B (twenty percent)
- INT: A (25 percent)
- AGI: C (16 percent)
- DEX: E (six percent)
- LUK: A (22 percent)
- Defense: B
Stats at Level 125
- HP: 5780
- STR: 67
- VIT: 116
- INT: 141
- AGI: 92
- DEX: 35
- LUK: 129
- ATK one: 218
- ATK 2: 539
- DEF: 2624
Loadouts
Weapon 1: SPB Rapier (from base to Mk3)
Skill Set up i: A) Starts with Tactical Roll one and so switches to Gunstinger 1-2. B) HP Recovery Shot one until Level 41 then switches to Nanotech Boost i-ii. C) Healing Bullet one-3. D) Speed Form 1 until Level 32 then switches to Critical Class Bullet 1-3.
Weapon ii: Betelgeuse (from base to 2++)
Skill Set 2: A) Healing Field Shot 1 1-three. B) HP Recovery Shot 1-2 until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-two.
Gadgets: Outset Help Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
- Class: Assault / Tank
- Weapons: Assault Rifle (Dual) / Handgun
- Clothes: Cold-atmospheric condition Garment M
- Accessory: Beret
Stat Point Allotment & Grade
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: E (half dozen percent)
- AGI: B (20 percentage)
- DEX: C (16 pct)
- LUK: D (12 percent)
- Defence force: A
Stats at Level 125
- HP: 6280
- STR: 127
- VIT: 141
- INT: 34
- AGI: 114
- DEX: 91
- LUK: 68
- ATK 1: 226
- ATK 2: 505
- DEF: 2843
Loadouts
Weapon i: LMG Dushu (base to ++), LMG Puryui (base to ++)
Skill Set up 1: A) Sliding Shot 1-3. B) Attending Seeker 1-iii. C) Taunting Yell 1-3. D) Human Fortress 1-3.
Weapon 2: Prosti (base to ++), Daverie (base of operations to ++)
Skill Set 2: A) Armor Form 1-iii. B) Quick Shot 1-3. C) Ability Form ane-three. D) Explosive Shot ane-2.
Gadgets: To be added later
Itsuki
- Course: Engineer
- Weapons: Sniper Rifle / Submachine Gun
- Clothes: Pristine Glaze M
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 per centum)
- VIT: D (12 per centum)
- INT: B (xx per centum)
- AGI: C (sixteen per centum)
- DEX: A (26 percent)
- LUK: E (6 pct)
- Defense: D
Stats at Level 125
- HP: 4840
- STR: 130
- VIT: 69
- INT: 115
- AGI: 92
- DEX: 142
- LUK: 35
- ATK i: 973
- ATK 2: 224
- DEF: 1871
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Conceal ane-3. B) Enhance Gadget 1-iii. C) Eagle-Eye Beacon 1-three. D) Replenish Gadget 1-3.
Weapon 2: Sirius (base of operations to Sirius 3)
Skill Set ii: A) Blazing Boom 1-3. B) Sliding Shot one-2. C) Omnia Vanitas 1-2. D) Toxic Gas Nail 1-3.
Gadgets: First Aid Kit, Proximity Mine, Gainsay Knife
Kirito
- Class: Assault
- Weapons: Sword (Gun & Sword) / Sword
- Clothes: Nocturnal Coat One thousand
- Accompaniment: Promise Band
Stat Signal Allocation & Grade
- STR: A (24 per centum)
- VIT: C (16 percent)
- INT: B (xx percent)
- AGI: A (22 per centum)
- DEX: D (12 percentage)
- LUK: Eastward (6 per centum)
- Defense: B
Stats at Level 125
- HP: 5280
- STR: 141
- VIT: 91
- INT: 115
- AGI: 129
- DEX: 67
- LUK: 34
- ATK one: 930
- ATK 2: 930
- DEF: 2488
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier 1-3. B) Tactical Gyre ane-iii. C) Vorpal Strike 1-three. D) Speed Form 1 until Level twoscore then replaced by Dual Orbital 1-iii.
Weapon 2: Kagemitsu G4 (base of operations to ++), Kotetsu G4 (base of operations to ++), Masamune G4
Skill Set ii: A) Hyper Awareness. B) Sharp Nail 1-3. C) Omnia Vanitas 1-iii. D) Power Form 1 until Level 35 then replaced by Horizontal Square ane-3.
Gadgets: Start Help Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
- Grade: Tank / Assault
- Weapons: Assault Rifle / Launcher
- Clothes: Soldier's Jacket Thou
- Accompaniment: None
Stat Betoken Allocation & Grade
- STR: B (20 percentage)
- VIT: A (22 percentage)
- INT: D (12 percent)
- AGI: A (24 per centum)
- DEX: C (16 percent)
- LUK: E (6 percent)
- Defence: A
Stats at Level 125
- HP: 6020
- STR: 116
- VIT: 128
- INT: 69
- AGI: 140
- DEX: 93
- LUK: 35
- ATK 1: 232
- ATK 2: 4029
- DEF: 2920
Loadouts
Weapon 1: Midou-Blazon AR (base of operations to Kai ++)
Skill Set i: A) Sliding Shot ane-iii. B) Speed Grade i-3. C) Attention Seeker ane-three. D) Omnia Vanitas 1-3.
Weapon 2: Smash Spear (base to ++), Explosion (base of operations to ++)
Skill Ready 2: A) Ability Form 1-three. B) Tactical Roll 1-3. C) Taunting Yell 1-3. D) Armor Grade one until Level 26, then Shield Matrix 1-3.
Gadgets: Showtime Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade
Kureha
- Class: Tank / Assault
- Weapons: Submachine Gun / Launcher
- Clothes: Primary Coat F
- Accompaniment: Headband
Stat Bespeak Resource allotment & Grade
- STR: D (11 percent)
- VIT: A (22 percent)
- INT: C (sixteen percentage)
- AGI: A (25 percent)
- DEX: B (20 percentage)
- LUK: E (six percent)
- Defence: A
Stats at Level 125
- HP: 6060
- STR: 67
- VIT: 130
- INT: 91
- AGI: 142
- DEX: 116
- LUK: 33
- ATK i: 304
- ATK 2: 1934
- DEF: 2952
Loadouts
Weapon 1: Draque 50 Sirocco (base of operations to ++), Draque L Halmattan (base to ++), Draque L Shamal
Skill Set 1: A) Scatter Bicycle ane-2. B) Attention Seeker ane-3. C) Omnia Vanitas 1-3. D) Acrobatic Fire until Level 27, then Trigger Happy 1-iii.
Weapon 2: Deneb Kaitos (base of operations to 2++)
Skill Fix ii: A) Dash Assault 1-2. B) Tactical Roll i-three. C) Ability Break Shot 1-two. D) Armor Pause Shot 1-2.
Gadgets: Get-go Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
- Class: Engineer / Assault
- Weapons: Assault Rifle / Sword
- Dress: Sylpheed Hunter F
- Accessory: Circlet, Hair Decoration
Stat Point Allocation & Class
- STR: B (20 percent)
- VIT: East (6 percent)
- INT: A (22 pct)
- AGI: D (12 pct)
- DEX: A (24 percent)
- LUK: C (16 pct)
- Defense: E
Stats at Level 125
- HP: 4120
- STR: 116
- VIT: 33
- INT: 128
- AGI: 67
- DEX: 141
- LUK: 92
- ATK 1: 171
- ATK 2: 887
- DEF: 1512
Loadouts
Weapon 1: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Set i: A) Blazing Blast 1-3. B) Hawk Heart 1-3. C) Healing Bullet one-iii. D) Omnia Vanitas 1-two.
Weapon two: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++) Masamune G4
Skill Set ii: A) Power Class ane-3. B) Sharp Boom one-three. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
- Class: Support / Engineer
- Weapons: Shotgun / Submachine Gun
- Clothes: Smithing Jacket F
- Accessory: Basic Headset / Headband
Stat Betoken Allocation & Form
- STR: B (twenty percent)
- VIT: D (12 per centum)
- INT: A (24 percent)
- AGI: Due east (6 percent)
- DEX: A (22 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4820
- STR: 116
- VIT: 68
- INT: 143
- AGI: 34
- DEX: 129
- LUK: 92
- ATK one: 335
- ATK ii: 224
- DEF: 1395
Loadouts
Weapon 1: Valkyrie (base of operations to ++), Valkyrie Mk2 (base to ++)
Skill Set 1: A) Power Form Shot ane until Level 22, then Power Field Shot 1-3. B) Armor Form Shot 1 until Level 31, and so Guard Field Shot ane-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set ii: A) Power Break Shot 1-3. B) Armor Break Shot ane-3. C) HP Recovery Shot ane-3. D) Toxic Gas Smash 1-3.
Gadgets: First Help Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine
Philia
- Class: Assault
- Weapons: Sniper / Sword
- Clothes: Combat Belong F
- Accessory: None
Stat Bespeak Allocation & Class
- STR: D (12 percent)
- VIT: Eastward (6 percent)
- INT: C (xvi per centum)
- AGI: A (22 percentage)
- DEX: B (twenty percentage)
- LUK: A (24 percent)
- Defense: B
Stats at Level 125
- HP: 4140
- STR: 69
- VIT: 34
- INT: 95
- AGI: 132
- DEX: 119
- LUK: 146
- ATK 1: 341
- ATK ii: 718
- DEF: 2516
Loadouts
Weapon 1: Placidity (base to ++), Serene (base to ++)
Skill Set up i: A) Power Form 1 until level 29, and then Power Field Shot i-2. B) Armor Class 1 until Level 43, and so Baby-sit Field Shot ane-2. C) Speed Form 1-iii. D) Eagle Eye Beacon 1-ii.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++)
Skill Set up ii: A) Muffle i-2. B) Sharp Nail ane-2. C) Omnia Vanitas ane-3. D) Power Form 1-2.
Gadgets: First Assistance Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
- Form: Assault / Engineer
- Weapons: Handgun (Dual) / Shotgun
- Dress: Scratch Hoodie F
- Accessory: Hair Ornament
Stat Bespeak Resource allotment & Grade
- STR: E (vi percent)
- VIT: C (sixteen percent)
- INT: B (xx pct)
- AGI: D (12 pct)
- DEX: A (24 percentage)
- LUK: A (22 percent)
- Defense: C
Stats at Level 125
- HP: 5300
- STR: 35
- VIT: 92
- INT: 116
- AGI: 68
- DEX: 143
- LUK: 129
- ATK 1: 338
- ATK 2: 237
- DEF: 2144
Loadouts
Weapon 1: SPB Night Sky (base of operations to Mk3)
Skill Set ane: A) Conceal 1-3. B) Quick Shot 1-2. C) Healing Bullet 1-3. D) Armor Form one-3.
Weapon 2: Peacock (base of operations to Peacock iii)
Skill Set up 2: A) Raise Gadget ane-3. B) Hawk Heart 1-3. C) Speed Form i-2. D) Blazing Nail 1-3.
Gadgets: First Aid Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
- Class: Assail
- Weapons: Submachine Gun (Dual) / Shotgun
- Wearing apparel: Maid Outfit F
- Accessory: Formal Uniform F
Stat Point Resource allotment & Form
- STR: B (xx pct)
- VIT: Due east (five percent)
- INT: A (22 percent)
- AGI: A (25 pct)
- DEX: D (12 percentage)
- LUK: C (16 percent)
- Defense: B
Stats at Level 125
- HP: 4120
- STR: 118
- VIT: 33
- INT: 132
- AGI: 146
- DEX: 69
- LUK: 93
- ATK 1: 267
- ATK two: 237
- DEF: 2464
Loadouts
Weapon i: Spiral Shadow (base to 2++)
Skill Set 1: A) Sliding Shot 1-3. B) Conceal one-iii. C) Scout Fashion. D) Scatter Bicycle one-iii.
Weapon two: Peacock (base of operations to Peacock 3)
Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. B) Armor Form 1-3. C) Ability Form 1 until Level 20, then Power Field Shot i-3. D) nanotech Boost 1-ii.
Gadgets: First Aid Kit, Anti-Ailment Kit, Gainsay Knife, Plasma Grenade
Silica
- Course: Back up / Tank
- Weapons: Submachine Gun / Handgun
- Wearing apparel: Tamer Jacket F
- Accessory: Hair Ornamentation
Stat Bespeak Allotment & Grade
- STR: E (6 percent)
- VIT: C (16 percentage)
- INT: D (12 per centum)
- AGI: A (22 percentage)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defense: A
Stats at Level 125
- HP: 5300
- STR: 34
- VIT: 92
- INT: 68
- AGI: 129
- DEX: 117
- LUK: 143
- ATK i: 220
- ATK 2: 144
- DEF: 2932
Loadouts
- Weapon one: Sturm KZ (base to Sturm KZ3)
- Skill Prepare 1: A) Tactical Roll 1-3. B) Healing Bullet 1 until Level 51, then Healing Field Shot i-2. C) Speed Class 1-3. D) Curing Field Shot.
- Weapon 2: Procyon SL (base to Procyon SL3)
- Skill Prepare 2: A) Acrobatic Burn down i-3. B) Quick Shot ane-3. C) HP Recovery Shot one-ii until Level 119, then AED Shot. D) Trigger Happy 1-3.
- Gadgets: First Help Kit, Anti-Ailment Kit, Frag Grenade, Gainsay Pocketknife
Sinon
- Form: Sniper
- Weapons: Sniper Burglarize / Handgun
- Clothes: Hawk Eye Adjust F
- Accessory: Headphones
Stat Point Allocation & Grade
- STR: A (24 percent)
- VIT: D (12 percent)
- INT: C (16 percent)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: Eastward (six percent)
- Defense: C
Stats at Level 125
- HP: 4840
- STR: 142
- VIT: 69
- INT: 93
- AGI: 117
- DEX: 130
- LUK: 34
- ATK 1: 2546
- ATK ii: 175
- DEF: 2168
Loadouts
Weapon 1: Sangfroid (base to +), AMR Tiamat (base to Mk2+),
Skill Set up one: A) Hawkeye 1-3. B) Sentry Style. C) Phantom Bullet 1-3. D) Hawkeye Eye Buoy 1-3.
Weapon 2: Lightning (base to Mk3)
Skill Set 2: A) Health Recovery Bullet 1-three. B) Conceal 1-2. C) Speed Grade 1 until Level 27 then switches to Tranquilizer 1-two. D) Curing Field Shot.
Gadgets: Kickoff Help Kit, Plasma Grenade, Anti-Ailment Kit
Strea
- Class: Tank
- Weapons: Launcher / Gatling
- Clothes: Flak Arrange F
- Accompaniment: None
Stat Indicate Allocation & Grade
- STR: A (22 percent)
- VIT: A (25 percent)
- INT: E (six per centum)
- AGI: D(11 per centum)
- DEX: C (16 percent)
- LUK: B (xx percentage)
- Defense: B
Stats at Level 125
- HP: 6420
- STR: 134
- VIT: 148
- INT: 34
- AGI: 69
- DEX: 94
- LUK: 119
- ATK 1: 2232
- ATK 2: 257
- DEF: 2564
Loadouts
Weapon 1: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule
Skill Set 1: A) Taunting Yell 1-3. B) Tactical Ringlet 1-ii. C) Lookout man Style. D) Shield Matrix ane-3.
Weapon 2: Benetnasch (base to Benetnasch 3)
Skill Set ii: A) Armor Grade 1-3. B) dash Set on 1-3. C) Power Grade 1-3. D) Oestrus Detonator 1-3.
Gadgets: First Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
- Class: Assail / Support
- Weapons: Sword / Handgun
- Clothes: Attracting Culottes F
- Accessory: Headband
Stat Signal Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: A (24 percent)
- AGI: B (20 per centum)
- DEX: A (22 percent)
- LUK: C (sixteen percent)
- Defense force: C
Stats at Level 125
- HP: 4140
- STR: 68
- VIT: 34
- INT: 141
- AGI: 116
- DEX: 129
- LUK: 92
- ATK 1: 716
- ATK 2: 359
- DEF: 2108
Loadouts
Weapon one: Muramasa F9 (base of operations to ++), Kikuichimonji (base to ++)
Skill Set one: A) Sharp Nail one-2. B) Muffle ane-3. C) Vorpal Strike ane-iii. D) Star Splash 1-three.
Weapon 2: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure
Skill Set 2: A) Quick Shot 1-3. B) Power Form Shot 1-iii. C) Armor Form Shot 1-iii. D) Tactical Coil until Level 41, then Nanotech Boost Shot 1-iii.
Gadgets: Starting time Help Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
- Class: Support / Engineer
- Weapons: Shotgun / Assault Rifle
- Wearing apparel: Queen'southward Clothes F
- Accompaniment: Earrings
Stat Point Resource allotment & Form
- STR: B (xx percent)
- VIT: E (six percent)
- INT: C (16 percent)
- AGI: A (22 percent)
- DEX: A (24 percent)
- LUK: D (12 percent)
- Defense force: C
Stats at Level 125
- HP: 4160
- STR: 113
- VIT: 35
- INT: 91
- AGI: 126
- DEX: 140
- LUK: 69
- ATK 1: 237
- ATK 2: 289
- DEF: 2144
Loadouts
Weapon i: Peacock (base to Peacock 3)
Skill Set up 1: A) Speed Class ane until level 40, then Gunstinger 1-3. B) Power Form Shot 1-2. C) Armor Form Shot one-2. D) Enhance Gadget 1-3.
Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++)
Skill Prepare 2: A) Hawk Middle ane-3. B) Tranquilizer Shot 1-2. C) Healing Bullet i-3. D) Watch Way.
Gadgets: To be added later
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Source: https://www.rgj.com/story/life/2018/03/06/sword-art-online-fatal-bullet-builds-stats-spread-ally-guide-technobubble/400722002/
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